listed card | number of times Boot Sequence+1 offered in card rewards while listed card in deck | mean model score change when listed card is removed | # times removing listed card causes model to skip Boot Sequence+1 | # times removing listed card causes model to take Boot Sequence+1 | |
---|---|---|---|---|---|
White Noise+1 | 56 | 5.3 ± 0.9 | 6 | 0 | |
Rebound | 63 | 5.2 ± 0.9 | 7 | 0 | |
Hologram | 74 | 5.0 ± 0.8 | 6 | 0 | |
Zap+1 | 323 | 4.7 ± 0.4 | 20 | 0 | |
Dualcast+1 | 151 | 4.7 ± 0.6 | 5 | 1 | |
Leap+1 | 52 | 4.5 ± 1.1 | 5 | 0 | |
Claw | 101 | 4.4 ± 0.9 | 7 | 1 | |
Seek | 57 | 4.3 ± 0.9 | 4 | 0 | |
Dualcast | 613 | 3.9 ± 0.2 | 47 | 1 | |
Self Repair+1 | 52 | 3.8 ± 0.9 | 3 | 0 | |
Static Discharge+1 | 60 | 3.7 ± 0.9 | 5 | 0 | |
Static Discharge | 59 | 3.5 ± 0.9 | 4 | 0 | |
Ball Lightning | 292 | 3.5 ± 0.3 | 12 | 0 | |
Charge Battery | 143 | 3.3 ± 0.4 | 9 | 2 | |
Barrage | 53 | 2.9 ± 0.8 | 4 | 1 | |
Chaos+1 | 52 | 2.8 ± 1.3 | 0 | 1 | |
FTL | 83 | 2.8 ± 0.6 | 1 | 1 | |
Go for the Eyes | 90 | 2.7 ± 0.8 | 7 | 1 | |
Go for the Eyes+1 | 58 | 2.6 ± 0.9 | 3 | 0 | |
Darkness+1 | 50 | 2.4 ± 1.0 | 2 | 2 | |
Strike+1 | 93 | 2.4 ± 0.5 | 5 | 0 | |
Coolheaded | 154 | 2.4 ± 0.4 | 6 | 0 | |
Echo Form | 129 | 2.2 ± 0.6 | 1 | 1 | |
Defend+1 | 119 | 2.2 ± 0.4 | 2 | 0 | |
Ball Lightning+1 | 76 | 2.2 ± 0.7 | 4 | 0 | |
Sunder+1 | 64 | 2.1 ± 0.8 | 1 | 0 | |
Recursion+1 | 62 | 2.0 ± 0.9 | 2 | 2 | |
Loop | 75 | 1.9 ± 0.6 | 4 | 0 | |
Glacier | 141 | 1.9 ± 0.7 | 10 | 1 | |
Beam Cell | 66 | 1.9 ± 1.0 | 2 | 1 | |
Defend | 718 | 1.9 ± 0.2 | 26 | 1 | |
Zap | 439 | 1.7 ± 0.2 | 15 | 2 | |
Leap | 79 | 1.6 ± 0.6 | 1 | 3 | |
Glacier+1 | 68 | 1.6 ± 0.8 | 2 | 0 | |
Streamline | 60 | 1.6 ± 0.7 | 2 | 0 | |
Capacitor | 115 | 1.4 ± 0.7 | 2 | 1 | |
Strike | 672 | 1.4 ± 0.1 | 22 | 3 | |
White Noise | 59 | 1.3 ± 0.7 | 1 | 1 | |
Loop+1 | 72 | 1.3 ± 0.6 | 0 | 1 | |
Hologram+1 | 108 | 1.1 ± 0.5 | 2 | 1 | |
Sweeping Beam | 103 | 1.0 ± 0.6 | 2 | 1 | |
Defragment | 97 | 0.9 ± 0.4 | 1 | 1 | |
Chill | 81 | 0.7 ± 0.5 | 2 | 0 | |
Core Surge | 97 | 0.7 ± 0.4 | 2 | 1 | |
Melter | 64 | 0.4 ± 0.8 | 3 | 2 | |
Cold Snap | 268 | 0.3 ± 0.3 | 2 | 5 | |
Charge Battery+1 | 83 | 0.3 ± 0.6 | 0 | 1 | |
Streamline+1 | 61 | 0.2 ± 0.6 | 1 | 0 | |
Doom and Gloom | 83 | 0.2 ± 0.6 | 3 | 0 | |
Defragment+1 | 185 | 0.1 ± 0.3 | 2 | 1 | |
Biased Cognition | 82 | 0.1 ± 0.6 | 1 | 1 | |
Equilibrium | 57 | 0.1 ± 0.6 | 1 | 1 | |
Self Repair | 131 | -0.0 ± 0.3 | 2 | 2 | |
Barrage+1 | 52 | -0.2 ± 0.7 | 0 | 1 | |
Electrodynamics | 136 | -0.2 ± 0.6 | 3 | 5 | |
Compile Driver | 89 | -0.6 ± 0.6 | 1 | 1 | |
Reinforced Body | 50 | -0.6 ± 0.5 | 0 | 2 | |
Coolheaded+1 | 130 | -1.1 ± 0.5 | 2 | 4 | |
Boot Sequence | 67 | -1.5 ± 0.5 | 1 | 3 | |
Seek+1 | 55 | -2.0 ± 1.1 | 2 | 3 |