| listed card | number of times Boot Sequence+1 offered in card rewards while listed card in deck | mean model score change when listed card is removed | # times removing listed card causes model to skip Boot Sequence+1 | # times removing listed card causes model to take Boot Sequence+1 | |
|---|---|---|---|---|---|
| White Noise+1 | 56 | 5.3 ± 0.9 | 6 | 0 | |
| Rebound | 63 | 5.2 ± 0.9 | 7 | 0 | |
| Hologram | 74 | 5.0 ± 0.8 | 6 | 0 | |
| Zap+1 | 323 | 4.7 ± 0.4 | 20 | 0 | |
| Dualcast+1 | 151 | 4.7 ± 0.6 | 5 | 1 | |
| Leap+1 | 52 | 4.5 ± 1.1 | 5 | 0 | |
| Claw | 101 | 4.4 ± 0.9 | 7 | 1 | |
| Seek | 57 | 4.3 ± 0.9 | 4 | 0 | |
| Dualcast | 613 | 3.9 ± 0.2 | 47 | 1 | |
| Self Repair+1 | 52 | 3.8 ± 0.9 | 3 | 0 | |
| Static Discharge+1 | 60 | 3.7 ± 0.9 | 5 | 0 | |
| Static Discharge | 59 | 3.5 ± 0.9 | 4 | 0 | |
| Ball Lightning | 292 | 3.5 ± 0.3 | 12 | 0 | |
| Charge Battery | 143 | 3.3 ± 0.4 | 9 | 2 | |
| Barrage | 53 | 2.9 ± 0.8 | 4 | 1 | |
| Chaos+1 | 52 | 2.8 ± 1.3 | 0 | 1 | |
| FTL | 83 | 2.8 ± 0.6 | 1 | 1 | |
| Go for the Eyes | 90 | 2.7 ± 0.8 | 7 | 1 | |
| Go for the Eyes+1 | 58 | 2.6 ± 0.9 | 3 | 0 | |
| Darkness+1 | 50 | 2.4 ± 1.0 | 2 | 2 | |
| Strike+1 | 93 | 2.4 ± 0.5 | 5 | 0 | |
| Coolheaded | 154 | 2.4 ± 0.4 | 6 | 0 | |
| Echo Form | 129 | 2.2 ± 0.6 | 1 | 1 | |
| Defend+1 | 119 | 2.2 ± 0.4 | 2 | 0 | |
| Ball Lightning+1 | 76 | 2.2 ± 0.7 | 4 | 0 | |
| Sunder+1 | 64 | 2.1 ± 0.8 | 1 | 0 | |
| Recursion+1 | 62 | 2.0 ± 0.9 | 2 | 2 | |
| Loop | 75 | 1.9 ± 0.6 | 4 | 0 | |
| Glacier | 141 | 1.9 ± 0.7 | 10 | 1 | |
| Beam Cell | 66 | 1.9 ± 1.0 | 2 | 1 | |
| Defend | 718 | 1.9 ± 0.2 | 26 | 1 | |
| Zap | 439 | 1.7 ± 0.2 | 15 | 2 | |
| Leap | 79 | 1.6 ± 0.6 | 1 | 3 | |
| Glacier+1 | 68 | 1.6 ± 0.8 | 2 | 0 | |
| Streamline | 60 | 1.6 ± 0.7 | 2 | 0 | |
| Capacitor | 115 | 1.4 ± 0.7 | 2 | 1 | |
| Strike | 672 | 1.4 ± 0.1 | 22 | 3 | |
| White Noise | 59 | 1.3 ± 0.7 | 1 | 1 | |
| Loop+1 | 72 | 1.3 ± 0.6 | 0 | 1 | |
| Hologram+1 | 108 | 1.1 ± 0.5 | 2 | 1 | |
| Sweeping Beam | 103 | 1.0 ± 0.6 | 2 | 1 | |
| Defragment | 97 | 0.9 ± 0.4 | 1 | 1 | |
| Chill | 81 | 0.7 ± 0.5 | 2 | 0 | |
| Core Surge | 97 | 0.7 ± 0.4 | 2 | 1 | |
| Melter | 64 | 0.4 ± 0.8 | 3 | 2 | |
| Cold Snap | 268 | 0.3 ± 0.3 | 2 | 5 | |
| Charge Battery+1 | 83 | 0.3 ± 0.6 | 0 | 1 | |
| Streamline+1 | 61 | 0.2 ± 0.6 | 1 | 0 | |
| Doom and Gloom | 83 | 0.2 ± 0.6 | 3 | 0 | |
| Defragment+1 | 185 | 0.1 ± 0.3 | 2 | 1 | |
| Biased Cognition | 82 | 0.1 ± 0.6 | 1 | 1 | |
| Equilibrium | 57 | 0.1 ± 0.6 | 1 | 1 | |
| Self Repair | 131 | -0.0 ± 0.3 | 2 | 2 | |
| Barrage+1 | 52 | -0.2 ± 0.7 | 0 | 1 | |
| Electrodynamics | 136 | -0.2 ± 0.6 | 3 | 5 | |
| Compile Driver | 89 | -0.6 ± 0.6 | 1 | 1 | |
| Reinforced Body | 50 | -0.6 ± 0.5 | 0 | 2 | |
| Coolheaded+1 | 130 | -1.1 ± 0.5 | 2 | 4 | |
| Boot Sequence | 67 | -1.5 ± 0.5 | 1 | 3 | |
| Seek+1 | 55 | -2.0 ± 1.1 | 2 | 3 |