listed cardnumber of times Boot Sequence+1 offered in card rewards while listed card in deckmean model score change when listed card is removed# times removing listed card causes model to skip Boot Sequence+1# times removing listed card causes model to take Boot Sequence+1
White Noise+1 56 5.3 ± 0.960
Rebound 63 5.2 ± 0.970
Hologram 74 5.0 ± 0.860
Zap+1 323 4.7 ± 0.4200
Dualcast+1 151 4.7 ± 0.651
Leap+1 52 4.5 ± 1.150
Claw 101 4.4 ± 0.971
Seek 57 4.3 ± 0.940
Dualcast 613 3.9 ± 0.2471
Self Repair+1 52 3.8 ± 0.930
Static Discharge+1 60 3.7 ± 0.950
Static Discharge 59 3.5 ± 0.940
Ball Lightning 292 3.5 ± 0.3120
Charge Battery 143 3.3 ± 0.492
Barrage 53 2.9 ± 0.841
Chaos+1 52 2.8 ± 1.301
FTL 83 2.8 ± 0.611
Go for the Eyes 90 2.7 ± 0.871
Go for the Eyes+1 58 2.6 ± 0.930
Darkness+1 50 2.4 ± 1.022
Strike+1 93 2.4 ± 0.550
Coolheaded 154 2.4 ± 0.460
Echo Form 129 2.2 ± 0.611
Defend+1 119 2.2 ± 0.420
Ball Lightning+1 76 2.2 ± 0.740
Sunder+1 64 2.1 ± 0.810
Recursion+1 62 2.0 ± 0.922
Loop 75 1.9 ± 0.640
Glacier 141 1.9 ± 0.7101
Beam Cell 66 1.9 ± 1.021
Defend 718 1.9 ± 0.2261
Zap 439 1.7 ± 0.2152
Leap 79 1.6 ± 0.613
Glacier+1 68 1.6 ± 0.820
Streamline 60 1.6 ± 0.720
Capacitor 115 1.4 ± 0.721
Strike 672 1.4 ± 0.1223
White Noise 59 1.3 ± 0.711
Loop+1 72 1.3 ± 0.601
Hologram+1 108 1.1 ± 0.521
Sweeping Beam 103 1.0 ± 0.621
Defragment 97 0.9 ± 0.411
Chill 81 0.7 ± 0.520
Core Surge 97 0.7 ± 0.421
Melter 64 0.4 ± 0.832
Cold Snap 268 0.3 ± 0.325
Charge Battery+1 83 0.3 ± 0.601
Streamline+1 61 0.2 ± 0.610
Doom and Gloom 83 0.2 ± 0.630
Defragment+1 185 0.1 ± 0.321
Biased Cognition 82 0.1 ± 0.611
Equilibrium 57 0.1 ± 0.611
Self Repair 131 -0.0 ± 0.322
Barrage+1 52 -0.2 ± 0.701
Electrodynamics 136 -0.2 ± 0.635
Compile Driver 89 -0.6 ± 0.611
Reinforced Body 50 -0.6 ± 0.502
Coolheaded+1 130 -1.1 ± 0.524
Boot Sequence 67 -1.5 ± 0.513
Seek+1 55 -2.0 ± 1.123